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Impostor Games
Small social-deduction games built to work locally on restricted school iPads.
The short version
Impostor Games is a smaller web project built around a particular constraint: one device, several players, short rounds, and no expectation that anyone will read a manual.
01
Design decision
The phone is part of the room, not a private screen.
Private information has to appear briefly, disappear completely, and make sense under time pressure. The one-device flow shaped every screen more than the game rules did.
02
Status
Complete, intentionally kept in the archive.
The web version was completed and used as a local party-game experiment. It is currently offline, so I keep it in the archive rather than linking to a dead product.